XTA Level Editor
Craft your own levels and challenges using our powerful, but easy-to-use game and level editor that allows for limitless gameplay experiences. Anyone can create and edit
levels on pc or mobile, instantly play your creation and upload to the XTA website to share with other members of the XTA community.
Start by using one of the 8 distinct locations on the planet Naytonia as a template. Position weapons, items, vehicles, props, enemies, around the stageenemy
to create unique gameplay experiences. Here are some of the features you can expect:
- Full set of Terrain manipulation and texturing functions.
- Wide variety of assets including buildings, rocks, trees, etc
- Position enemies and assign orders which determine their in-game AI behaviour
If you plan to use the Editor to create your own custom levels then you'll want to know the functions behind these buttons. These buttons are for manipulating
the level environment.
The Level Editor button, allows you manipulate the currently loaded Level.
Switches the land object to wireframe mode, making it see-through.
Switches the land object to fill mode, displaying its texture.
Switch to Camera mode to control the camera with mouse or via screen point.
Manipulate the height at specific points on the land object.
Paint individual segments of the land object with a selected texture.
Modify the segment size and overall dimensions of the land object.
Modify skybox texture, position and environmental fog effect.
Recalculates the normals of the land object (makes it look pretty).
Recalculates the height of the land object according to a selected heightmap image.
Renders a lightmap image for the land object taking into account all scene assets.
Modify the position and functional properties of the water plain.
Select one of the Music Tracks composed by Eric Matyas for your Level
Exit the Level Editor and return back to the Main Menu.
Permanently Delete the selected level from game memory.
Load the selected Level into the Level Editor. Ignores previously loaded level.
Immediately start playing the currently loaded Level.
Saves the currently loaded Level either as a new file with the specified filename or to an existing selected file.
Creates a new blank Level and ignores the previously loaded Level.
These buttons are for creating and manipulating the level assets.
Toggles the asset category buttons on and off, allowing you select what asset category to load.
Reveals the Props menu allowing you select one of the many Props available to insert in the Level.
Reveals the Weapons menu allowing you select one of the many Weapons available to insert in the Level.
Reveals the Vehicle menu allowing you select one of the many Vehicles available to insert in the Level.
Reveals the Item menu allowing you select one of the many Items available to insert in the Level.
Reveals the Enemy menu allowing you select one of the many Enemies available to insert in the Level.
Instructs the selected enemy character to guard their current position.
Instructs the selected enemy character to patrol a defined route in the level.
Instructs the selected enemy character to hunt down the protagonist character any chance they get.
Creates an indentical duplicate of the currently selected asset.
Deletes the selected asset from the current Level.
Increment Y-Axis Angle
Rotates the selected asset on its y-axis in the clockwise direction.
Decrement Y-Axis Angle
Rotates the selected asset on its y-axis in the anticlockwise direction.