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Development Blog

Keep up with the game's progress and latest developments published on a regular basis. Get details about the game's mechanics, AI, our struggles (yes it's not all a bed of roses), triumphs, etc just to let you know we're making progress.

Xen the Alien Demo (Windows/Android)
Xen the Alien Demo (Windows/Android)

4:36pm, Mon 5th September, 2016

We've released a short Demo of Xen The Alien on both Windows and Android platforms. The demo features just a single stage and takes place in the fiery desert of Naytonian; just one of the many locations that will feature in the final release of the game. T... Read More

Graphics Illustrations Completed
Graphics Illustrations Completed

2:39pm, Sat 30th July, 2016

A big thanks to our resident Illustrator Etubi Onucheyo for completing the Menu cover image (as shown in the attached picture) and the in-game comics. The Xen the Alien story will be narrated as a series of logs tied to specific stages in the story-mode of... Read More

Enemy Pathfinding
Enemy Pathfinding

2:21pm, Sat 30th July, 2016

Update: Enemy Pathfinding We've been trying to wrap up the Enemy AI so that we can break out the polish and fine-tune the user-experience. We can't quite remember the official name of this simple grid-based pathfinding technique, maybe someone can help me... Read More

Enemy AI and the Level Editor
Enemy AI and the Level Editor

2:07pm, Sat 30th July, 2016

Update: Enemy AI We've been spending most of my time working on the Enemy AI, trying to make the combat fun and engaging as though you're facing another real-life player and not just a bot. Enemies will be assigned different orders like Guard, Patrol and ... Read More

Finish What you Start
Finish What you Start

11:05pm, Wed 15th June, 2016

For our first DevBlog entry we decided to recap a little bit of the History behind the XTA game. The concept behind Xen the Alien was born in 2003 when Samuel Boham planned to enter it into the then ... Read More

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